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Fight night round 2 gamecube career mode
Fight night round 2 gamecube career mode





If successful, both boxers will regenerate health and stamina faster as long as they are clinched. Clinching: Any boxer may attempt to clinch his opponent at any time.All-new remodeled boxing gear including gloves, foul protectors, trunks, shoes & more.These attacks do somewhat more damage than a normal punch and have a greater chance of opening up a cut, but repeated usage will result in point deduction and eventual disqualification. Illegal maneuvers, including head butts, elbow attacks, and low blows.The addition of an amateur boxing league that has the fighters wear head protection and fight in shorter matches (typically 4 rounds).A slightly altered interface in which both fighter's health and stamina are displayed on the bottom of the screen.If parried, the attacker is pushed off-balance and is left vulnerable to a Haymaker or combination attack. If blocked, the Haymaker does very little to no damage while consuming a great deal of stamina from the attacking boxer. If it connects, a Haymaker causes quite a bit of damage, can stagger the victim and may cause an instant knockdown, regardless of the victim's health or stamina status.

fight night round 2 gamecube career mode

An EA SPORTS Haymaker is a more powerful version of one of the basic power punches (hooks and uppercuts) and is performed by pulling the analog stick back before performing the movements for a regular punch. For example, with the default controller configuration, moving the right thumbstick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry.įight Night Round 2 expands upon the Total Punch Control scheme with the addition of another feature, the EA SPORTS Haymaker.

fight night round 2 gamecube career mode

With Total Punch Control, movement and most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. Total Punch Control, a control scheme introduced in Fight Night 2004, returns in Fight Night Round 2.







Fight night round 2 gamecube career mode